
Here's an example of putting in a laser-focused Debug. This can simplify and isolate compounding effects of other items in your scene or prefab. Google for how on your particular mobile target, such as this answer or iOS: or this answer for Android: Īnother useful approach is to temporarily strip out everything besides what is necessary to prove your issue. If you are running a mobile device you can also view the console output.

You could also just display various important quantities in UI Text elements to watch them change as you play the game. You can also call GameObject.CreatePrimitive() to emplace debug-marker-ish objects in the scene at runtime. You can also call Debug.Break() to pause the Editor when certain interesting pieces of code run, and then study the scene manually, looking for all the parts, where they are, what scripts are on them, etc. If your problem would benefit from in-scene or in-game visualization, Debug.DrawRay() or Debug.DrawLine() can help you visualize things like rays (used in raycasting) or distances.
#3d tetris blocks full
Try to collect a full stack of blocks to smash them. Use the mouse to control the camera and drop blocks in the right positions. Knowing this information will help you reason about the behavior you are seeing. Block 3D - Very interesting and additives puzzle Tetris block game with new cool graphics and gameplay. are you meeting ALL the requirements to receive callbacks such as triggers / colliders (review the documentation) what are the values of the variables involved? Are they initialized? Are the values reasonable? is this code even running? which parts are running? how often does it run? what order does it run in? To help gain more insight into your problem, I recommend liberally sprinkling Debug.Log() statements through your code to display information in realtime.ĭoing this should help you answer these types of questions: you're getting an error or warning and you haven't noticed it in the console window the code is executing on another GameObject than you think it is the code is executing far MORE OFTEN than you think Lines are cleared when they are filled with Blocks and have no empty spaces. the code is executing far LESS OFTEN than you think The player must rotate, move, and drop the falling Tetriminos inside the Matrix (playing field).


the code is executing far EARLIER or LATER than you think the code you think is executing is not actually executing at all Specifications: Product name: Tetris swing stacking high blocks Material: plastic Product weight: 200g Package Included. If you want an extra dimension in a Tetris game you should definitely play this 3D Tetris game. What is often happening in these cases is one of the following: Blockout is a Freeware Tetris game published by California Dreams in 1989. You must find a way to get the information you need in order to reason about what the problem is.
#3d tetris blocks how to
Click to expand.Welcome to Debugging 101! Here's how to get started on your journey:
